Based in San Francisco, I am an Emmy and Cannes Lion winning audio creator with deep experience in interactive and linear sound production. My craft centers around story and leverages rich source material, thoughtful editorial and dynamic implementation to create world class experiences. I work closely with technical and creative teams as a champion for great process and outstanding content. I am a tenacious field recordist and am perpetually excited to explore new ways to tell stories with sound.
My professional experience ranges from game audio production and implementation, working on titles such as Halo CE Anniversary and Sunset Overdrive to apprenticing in the film sound discipline with Skywalker veteran, Frank Clary. Through my years in the startup scene, I have built several audio departments and collaborated with talented engineers to build interactive tools and pipelines that would bring the first talking characters to market. I have been a lead creative in realizing many original IPs as well as in partnership with companies such as Skype, Mattel, Amazon and others. As an audio engineer, I have recorded hundreds of actors, and elements in field from submarines to rockets. As a composer, I've delivered cues to renowned entertainment companies such as Sesame Street, tech platforms such as Facebook and Google and for broadcast TV programs like Top Chef and many others.
Over the last few years, I've worked as an audio lead for several companies and have utilized my knowledge of interactive systems and film quality audio production to realize many award winning productions for companies like HBO, Ubisoft, Google and many more. With crews and collaborators around the world, I have had the opportunity to lead the audio efforts for properties like WestWorld, SpongeBob and The Division.